The batch software installation idea was not really my first choice. I was thinking more about doing a web application - had many ideas already in place - but this wretched 'no database' restriction has ruined nearly every classmates' plans including myself.
The point is, I find it quite difficult to think of a project not involving a database. That's one of the main reasons I'm asking for advice here.
I really had hoped to do something spectacular for my final year project.
That's what I spent a day discussing with the Head Of Department. Every student is disgruntled about this restriction.
I know about ninite.com - the concept is quite similar, except that this one if a bit more flexible - it would allow the system admins to create their own auto-installation modules.
seriously, somebody else would have just dropped a link to the blog. I just leave a comment with a summary of the project which I think might be useful for other people, e.g. license type and all.
However, since seems like the consensus that I should not post a link to the site, I will refrain from doing so, but will still contribute to HN wholeheartedly :)
c'mon, it's not that bad, it's kind of a win-win situation, you get to know about things, I get some shameless promotion.
At http://www.functionn.in, we do not post things which have been posted all over the web. We post things which are AWESOME and FRESH. We do this daily. Check it out once, I'm sure you'll find it super useful :)
But if people are not fine with it, I'll stop. Just drop comment here people. I'll take it as a no-go :)
Game Icons is a massive icon pack containing a mighty 950+ icons which can be used for games or applications. The icons are categorized in various categories such as Animal, Weapon, Fire , Food, Action, Liquid, Symbol, Skull, Plant, Body, Heart, Tool, Arrow, Sea, Stone, Eye, Machine, Sword, Face, Chemical and more.
Dozens of new icons are added weekly and if you need a specific icon, you can even send a request by email. The icons are available in SVG and PNG formats, which can all be downloaded at once from the website.
KievII is a JavaScript library which implements an audio/DSP component for your web and mobile applications. It also provides you with a set of predefined UI components which you can use as front-end for the audio/DSP back-end.
It provides UI components such as RotKnob, Gauge, Curve, Area, Bar, ClickBar, Button, Slider, WaveBox, and more. The KievII page has two demos, one a monophonic bassline synthesizer controlled by a step sequencer and another a real-time pitchshifter and low-pass filter effect. You can check more about KievII out there.
Eve is a multipurpose, web based agent platform. According to the developers of Eve, the project has the aim of developing an open protocol to enable software agents to communicate. Eve aims to use exisiting communication protocols, such as HTTP, XMPP, JSON-RPC, to implement the platform to enable cross-agent communications.
Eve is designed as a decentralized, scalable system with implementations available for both Java and Node.js.
Arctic.js is a JavaScript game engine, written specifically with smartphones in mind. It is optimized to run on smartphone browsers as smoothly as possible.
Arctic.js is written in JavaScript and uses the HTML5 canvas for rendering the games you create. Among the different features it provides are: hierarchical display lists, event propagation, and useful animation features.
Those features are similar to ActionScript3 APIs, which should make Flash developers moving to the web platform more at ease using it. Arctic.js is released under the MIT License.
BROWSER SUPPORT
Android2.1 (No Rotation)
Android2.2
Android2.3
iOS3(can't use arc.display.TextField)
iOS4
Safari
boxbox is a framework for making games with the box2d physics engine. Technically, it’s not the same C++ box2D library that’s being used, but rather box2dweb, which is a JavaScript port of box2dflash, which itself is a port of box2D for C++.
While the original box2D C++ physics engine has a difficult API to learn if you’re not proficient with C++, boxbox provides a simple API in JavaScript for you to make full use of the physics engine. There are difference between box2D and boxbox.
While in box2D we work with fixtures, bodies and shapes, in boxbox, we work solely with entities. We can also attach event to those entities rather than the whole world, use common configurations among those entities and use built-in canvas rendering with image support.
TL;DR Conditionizr is a jQuery plugin which allows you to detect several end-user’s browser and environment properties and then serve specific conditional JavaScript and CSS files to them.