This is great news! I'll definitely be in line to get it whenever my turn comes.
A thing that keeps worrying me is the amount of people I've seen/chatted with (empirical evidence) that don't trust these vaccines. The most common comments they make are: "I don't want to be guinea pig", "How do I know the government won't control me", and more conspiracy theories. All of these fears seem to come from misinformation on the internet, friends and family get a ton of memes/fake news through WhatsApp highlighting the unproven negative effects of the vaccine.
Is there any effective way to control the propagation of misinformation on these platforms?
How would one even get started to tackle that problem?
I got excited when I saw the title, then checked the URL and it is a software simulation / game of building a computer. I'm not denying this can be interesting, but I've been thinking for a while to get my hands dirty with hardware as a side project. (I'm a software eng by profession). I haven't really done a lot of research on this yet, but does anyone have any recommended guides/books/tutorials on how to get started designing and building my own computer? (extra points it it's a mobile/embedded computer)
I'm sure this is happening in about 3-5 years from now, but not in your smart phone, but in an augmented reality glasses-like device (we can probably already build demos for this on NReal or Hololens). The HUD is going to be embedded in the real world. People will be able to control what information they show in their profile. I've seen some VR social apps already doing a very basic version of this, albeit in a 100% simulated environment.
This is amazing!
Can't believe Sega had a VR Headset in 1993 and for only $200, it's a bit sad they couldn't get it out there.
I believe VR is coming very close to going main stream, probably in less than 5 years from now. Oculus Quest 2 is IMO by far the best overall VR device ever, and things will only improve from here. That's why I've recently made a career change to work full time on VR application development, I truly think this is the next big computing platform.
My favorite code editor by far is Vim. But I've tried newer ones over the years: Sublime, Atom, VSCode, etc. None of them seem to stick with me and I always go back to Vim. I think I've developed some sort of dependency to Vim shortcuts and on every new code editor I try I immediately install a Vim shortcuts plugin to make it feel more familiar. I still find the editors mentioned above to lack the "ease" of customization you can have with VIM. I put ease in quotes because learning vimscript is not simple, I highly recommend taking a look at https://learnvimscriptthehardway.stevelosh.com/ to learn how to do it. Thanks to that guide I was able to write my first simple plugin https://github.com/ElHacker/vim-gitstatus
I'm working on building VR applications with Unity and C#. For that task I have to say that VSCode works pretty well, it has a ton of really nice features I regularly use: like debugging unity code, autocomplete/snippets from the unity API, and my favorite Zen Mode. My biggest complain with VSCode is how slow it runs sometimes, I can type faster than VSCode refreshes which adds noise to my flow, note that I don't consider myself to be a fast typist. If they would only fix that I would be very happy with it.
I've recently started using VS Code and my favorite feature by far is Zen Mode. It allows me to focus a lot more, takes away a lot of the distractions I get from my million open browser tabs and other apps trying to get my attention.
I'm currently going through with my first startup, I'm a technical founder and this post definitely helps me to try to invest more of my time learning how to do sales. Thanks for sharing.
I would love to see a version of this applied to both VR and AR but it seems that the current implementation is still slow for the performance that VR requires.
From the site:
"During inference, our system operates at 25fps on 320x240 images and 4-5fps on 800x1100 images using a GTX1080 graphics card."
This is a cool project. I did something similar with LSTM in Tensorflow to generate Reddit comments. The biggest problem I found in my experiment is that the comments generated had not real meaning, nor even tried to deliver a message. Real Reddit users identified this right away, resulting in my Bot being banned. I think the author faced the same issues here.
Does anyone has any suggestions on papers that try to solve that problem?
You're proposing aristocracy, that would be a big step backwards. I think there are far better ways to inform people about their choices and give them the power to decide who they want to be represented by. In any case, we should make voting easier for people, not harder.
I really like that they used TensorFlow and published their code in GitHub. It will help a lot of people like me, that are new in the field and want to learn more about generative models. Amazing work by the OpenAI team!
> but knowing that there isn't a person behind those words, feeling what I'm feeling, definitely detracts from the experience of the whole.
It would be very interesting to create a secret fake person profile and publish AI generated music under that fake name and see if humans feel identified with the lyrics and music. See how far it goes, who knows, maybe create the next super star. Then to later reveal the secret.
Hello Sam. I'm a Software Engineer at a Big Tech Co. I've been ambivalent about going back to school to do a part-time master's degree in AI, or just do self-studying. Creating a startup in the US is not an option for me yet since I'm on a TN visa (hoping to get a green card in the following years). What do you think is the best investment of my time, and how far ahead in the future should someone plan to start a "hard tech" startup? (I'm on my mid 20's)
Having the habit of writing down your ideas everyday sounds like a good exercise to improve your redaction skills. I don't see much more value other than that. Yes, ideas are cheap, getting them to actually produce value is not. On the other hand I would argue that the best piece of advice in this blog post is the development of discipline itself.
Developing discipline is difficult and expensive. At the beginning is a hard process. You need to get used to come everyday, sit down and do whatever you are supposed to do. The first few days/weeks you might want to set an special time for your activity. This time slot must be immovable and sacred. As the days go by you will develop a certain dependency on your routine, I call that effect momentum. Once you get a bit of momentum everything becomes easier and very enjoyable.
I'm on the process of developing discipline myself. I come everyday for 1 to 2 hours after my day job, sit down, grab an English etymology book to improve my vocabulary, and do the exercises very methodically. I do this because English is not my first language. The days I don't do my work I notice that something is missing, I even feel guilty for not pushing myself to do my daily routine. Using excuses makes my guilt even worse. That's why I do my best to not fail my routine.
When applied, discipline is a powerful tool to fully develop any of your ideas. And that's where the real value is.
I've never edited voxel models with the spritestacking 2D technique, I'll give it a try. Is it more efficient than placing voxels in a 3D viewport?
On a side note I've been building my own very simple voxel editor in VR you can take a look at it here: https://www.youtube.com/watch?v=tiaGvePo6jo