Making Games in Chicken Scheme with Hypergiant(alex-charlton.com)
alex-charlton.com
Making Games in Chicken Scheme with Hypergiant
http://alex-charlton.com/posts/Prototype_to_polish_Making_games_in_CHICKEN_Scheme_with_Hypergiant/
2 comments
Having made full OpenGL games in C++, I can honestly say that this example is very, very good. One thing I don't understand is how input and output work with CHICKEN Scheme. With all the talk of monads on Hacker News lately, I was surprised that it wasn't discussed in the article. Does anyone have a link that discusses how CHICKEN Scheme calls imperative code from functional code? I found the wiki but there's a lot there.
CHICKEN Scheme is not a purely functional its allow mutations and inline C code
http://wiki.call-cc.org/man/4/Accessing%20external%20objects...
Very cool. One of my New Year's resolutions is to write a game using scheme.
If you happen to use IRC, be sure to visit #lispgames on Freenode. While there are more Common Lispers there, I think you may enjoy discussing and showing your game on that channel.
(also, when you write that game, don't forget to do a Show HN!)
(also, when you write that game, don't forget to do a Show HN!)