How not to render 3D graphics: 40 ways to get a blank black screen(dmalcolm.livejournal.com)
dmalcolm.livejournal.com
How not to render 3D graphics: 40 ways to get a blank black screen
http://dmalcolm.livejournal.com/2433.html
6 comments
My experience with 3D engines doesn't extend much beyond an undergrad project I did, but even that was enough to read this list and smile knowingly at a good chunk of it.
> You're standing in front of a black wall.
That was the best one.
That was the best one.
This is the perfect cheatsheet for a question I got during an interview at a major GPU company : "You write an OpenGL program displaying a colourful object, but you get a black screen when you launch it. What could have gone wrong in your code ?".
I painfully thought about 3 or 4 of them and am now deeply embarrassed by my lack of imagination.
Missing one:
Your far-clip plane is too close.
Your far-clip plane is too close.
I hate "n things" lists but that was pretty good.
If God is a programmer, I wonder if he's hit on that kind of bug before. "Whoops, destroyed all of existence! Better start over..."