Ask HN: Games where the more random you are the higher you score?
3 comments
i think it might be at least an interesting "game" if you had an app that was just a single character display in which you type in a number, and then a display of your score which is based on the randomness.
just a simple display that immediately lets you know if the number you just typed in raised or lowered your score. and then maybe compared it to other players. and then a button to click to end it to see stats on what you entered in.
wouldn't exactly be super fun for the passes, but i'd be entertained by it for a while.
just a simple display that immediately lets you know if the number you just typed in raised or lowered your score. and then maybe compared it to other players. and then a button to click to end it to see stats on what you entered in.
wouldn't exactly be super fun for the passes, but i'd be entertained by it for a while.
Or how about a flash game where you're presented with an empty box. You're told to draw a line of a certain length and you get more points if your line goes over the least popular paths.
It would probably require some pre-crunching of the numbers, but I would imagine you can plot all of the points for the graph in order to determine scoring.
Although thinking about it, I'm not sure if you'd be rewarding randomness or just rewarding deviation from the norm.
It would probably require some pre-crunching of the numbers, but I would imagine you can plot all of the points for the graph in order to determine scoring.
Although thinking about it, I'm not sure if you'd be rewarding randomness or just rewarding deviation from the norm.
Do you know any games where the whole point is to test your randomness and this is made obvious to the player?
I believe this is called "parenting," with the understanding here that "randomness" is usually designated as "unpredictability" or "flexibility."
I believe this is called "parenting," with the understanding here that "randomness" is usually designated as "unpredictability" or "flexibility."
With 18 years between new games and the inability to save, better make sure you're playing at the best of your abilities.
rock, paper, scissors
It should be fun, so just asking the player to type in a sequence of random numbers would not do.
It's hard for humans to be random, so there's a challenge here. There are statistical tests that you can use to see how random something is.