Translating (N64) Screen Effects to a Modern Rendering Pipeline(hmdev.blog)
hmdev.blog
Translating (N64) Screen Effects to a Modern Rendering Pipeline
https://hmdev.blog/posts/frame-buffer-effects
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For the uninitiated, the projects mentioned here are PC Ports of the N64 Zelda games. The port for Ocarina of Time (https://www.shipofharkinian.com/) has been publicly available for around 2 years now, and we are getting close to the first release of the Majora's Mask port (2 Ship 2 Harkinian)