Rust rule matching engine (Rete algorithm) (2020)(gitlab.com)
gitlab.com
Rust rule matching engine (Rete algorithm) (2020)
https://gitlab.com/barry.van.acker/phreak-rs
1 comments
He seems to have used the project as a conceptual experiment. In the "engine" folder's README, he mentions it's a work in progress but believes it might be useful someday.
I stumbled upon it while searching for a JavaScript state machine where one can define event pipelines triggered by rules or conditions applied to the state. I'd love to build web UIs using this approach in a performant manner.
I stumbled upon it while searching for a JavaScript state machine where one can define event pipelines triggered by rules or conditions applied to the state. I'd love to build web UIs using this approach in a performant manner.
I wonder what the author of the referenced project is doing with the algorithm; after all, rule-based expert systems seem to have fallen out of time.