Google's Plop is implemented in Lisp(code.google.com)
code.google.com
Google's Plop is implemented in Lisp
http://code.google.com/p/plop/source/browse/#svn/trunk/src
5 comments
Actually, I work full-time for Google Research (and have written all of the plop code, so far). Google happens to have sponsored a bunch of summer-of-code students through opencog.org, one of whom I supervised, but he coded in C++.
I think that the idea of a Lisp system that learns Lisp programs via probabilistic modeling is intrinsically interesting regardless of who funds it, but that could be personal bias ;->.
I think that the idea of a Lisp system that learns Lisp programs via probabilistic modeling is intrinsically interesting regardless of who funds it, but that could be personal bias ;->.
moshe: by the way, you have the greatest email address ever.
madscience at google com? wow, i second that sentiment
Heh, thanks. moshe at google dot com was already taken, it was my second choice...
if (submission.title.indexOf("lisp")!=-1) submission.voteUp();
surely...
surely...
I think you mean:
(if (search "lisp" (submission-title submission)) (incf (submission-score submission)))
(if (search "lisp" (submission-title submission)) (incf (submission-score submission)))
Oh dear, I hope axod wouldn't have used IF with a single then-form. That's just asking for trouble. :-)
Are you worried about the return value or something?
I think you mean
if(strpos(strtolower($title.$body), 'lisp') !== false) ++$votes;
Oh wait, this is Hacker news. Apologies.
if(strpos(strtolower($title.$body), 'lisp') !== false) ++$votes;
Oh wait, this is Hacker news. Apologies.
That student appears to have written some of that code in Lisp. Why is that interesting?
Yes, I distrust all language zealots and I avoid them. Committment to a language is a lack of integrity.
Yes, I distrust all language zealots and I avoid them. Committment to a language is a lack of integrity.
Unless you know that language best and deliver the best results in it. I used to always be completely technology-agnostic, until I realized that not everyone has time to learn the best technology for the job (unless your company is filthy rich with talent). A coworker of mine was preaching "you can't just go with what you know" the other day, and I thought to myself, "hold on, that may be good and PC, but if I'm the head developer on this project, and I'm not using anything too exotic, why not, assuming that the app is stable and can be reasonably supported?"
I know that when I work with other developers, I want them to use what they will do best with, because I know that I and others are more than smart enough to make minor changes without breaking the thing. Now, it better be well documented, but that's another matter...
Edit: And dammit, why does this topic title tempt me so much to say "your mom is implemented in Lisp"? That's gotta mean something, and I'll bet it's cold as ice.
I know that when I work with other developers, I want them to use what they will do best with, because I know that I and others are more than smart enough to make minor changes without breaking the thing. Now, it better be well documented, but that's another matter...
Edit: And dammit, why does this topic title tempt me so much to say "your mom is implemented in Lisp"? That's gotta mean something, and I'll bet it's cold as ice.
Nah, it just means she's been collecting the garbage since the 70's. :/
So what's it do?
I see a bunch of AI buzzwords.
I see a bunch of AI buzzwords.
Eventually, learn arbitrary programs from data, e.g.
Input: (learn 'fib '(x) '(((1) 1) ((2) 1) ((3) 2) ((4) 3))) Output (defun fib (n) (if (< n 3) 1 (+ (fib (1- n)) (fib (- n 2)))))
as well as standard machine-learning tasks such as supervised classification.
For what it does right now, see the examples at the bottom of the quick start guide:
http://code.google.com/p/plop/wiki/QuickStart
For more technical background see e.g. http://metacog.org/main.pdf (my dissertation). I will also add a list of relevant publications to the wiki...
Input: (learn 'fib '(x) '(((1) 1) ((2) 1) ((3) 2) ((4) 3))) Output (defun fib (n) (if (< n 3) 1 (+ (fib (1- n)) (fib (- n 2)))))
as well as standard machine-learning tasks such as supervised classification.
For what it does right now, see the examples at the bottom of the quick start guide:
http://code.google.com/p/plop/wiki/QuickStart
For more technical background see e.g. http://metacog.org/main.pdf (my dissertation). I will also add a list of relevant publications to the wiki...
Pretty interesting.. actually looks somewhat related to my thesis:
http://www.cs.utexas.edu/~jderick/thesis.pdf
I'll have to look at it more closely when I get a chance.
I was working on learning proofs, rather than programs, but I think there are a lot of similarities.
http://www.cs.utexas.edu/~jderick/thesis.pdf
I'll have to look at it more closely when I get a chance.
I was working on learning proofs, rather than programs, but I think there are a lot of similarities.
I was working on learning proofs, rather than programs, but I think there are a lot of similarities.
I'm just a mathematician, and my mind has obviously been warped by continua and the Axiom of Choice but aren't they the same thing?
http://en.wikipedia.org/wiki/Curry-Howard_correspondence
Actually, I've gotten interested in learning more about theoretical CS lately, but my everyone in my department is too old/applied/Russian to care, and my university's CS people only seem to care about operating systems and e-commerce. Can you recommend a logical starting place?
I'm just a mathematician, and my mind has obviously been warped by continua and the Axiom of Choice but aren't they the same thing?
http://en.wikipedia.org/wiki/Curry-Howard_correspondence
Actually, I've gotten interested in learning more about theoretical CS lately, but my everyone in my department is too old/applied/Russian to care, and my university's CS people only seem to care about operating systems and e-commerce. Can you recommend a logical starting place?
The notation you'd use to represent the program/proof is very important.
One interesting difference is that if you are learning a proof, then you know when you are successful. At least for my research, I generated a bunch of small cases of the theorem I was trying to prove, then tried to learn the general case. If I was successful, I would have a proof of the original conjecture. When learning programs from some data, you can always test your program against the data but never can be sure that you are generalizing the data properly.
The equivalence seems to hold only when the program is complete. Thus, while all proofs can be expressed as programs, not all programs can be expressed as proofs.
Can't you restrict the domain, and so that the program is complete (for that restricted domain)?
I meant correct, not complete.
I refer to the article on wikipedia which states: "A converse direction is to use a program to extract a proof, given its correctness. This is only feasible if the programming language the program is written for is very richly typed: the development of such type systems has been partly motivated by the wish to make the Curry-Howard correspondence practically relevant."
I refer to the article on wikipedia which states: "A converse direction is to use a program to extract a proof, given its correctness. This is only feasible if the programming language the program is written for is very richly typed: the development of such type systems has been partly motivated by the wish to make the Curry-Howard correspondence practically relevant."
Programs are equivalent to proofs given their correctness, rather. Additionally, according to the wikipedia article, extracting a proof from a program requires a very richly typed programming language.
Thanks for the pointer. I was actually just looking at ACL the other day - I have a friend here at Google who is investigating integrating it with plop as a 20% project. I'm very excited that your work combines theorem-proving with learning, kudos! Do you do anything probabilistic to decide which generalizations to try?
It is more just a set of techniques for generalizing theorems. At this point in time I would say there are a few roadblocks to doing some kind of data-driven probabilistic search for inductive proofs (like ACL2 does). The first is that there just aren't that many generalization techniques already implemented to choose from. The second is that most provers don't even have the basic backtracking mechanisms built in to support that kind of behavior. Although this may seem surprising, the search space for a typical theorem is so huge (technically infinite, but practically speaking just too complex to bother with) that usually if you don't find a proof right away with a high-confidence technique, then you are probably just going to go off into the weeds.
Now that more processing power than ever is available, I'm sure this will gradually change. But a lot of theorem proving technology is very old (dates to the 70s) so it may take some time.
The main technique I came up with looks at a particular finite case of a conjecture and generates a proof for that case using simple rewriting. You then look for patterns in that proof and use them to create a generalization. As a simple example, imagine your trying to prove a theorem about lists. First, I consider the case where a list is only 4 elements. Since this is a finite case, I can prove this easily with rewriting. Now I look at that proof and notice that rule X was applied 4 times. If I do the same thing when the list has 5 elements, that rule is applied 5 times. So in the general case, apply the rule n times.
One novel thing about that I came across in this work is something I called "Hybrid proof terms". I found that it is very difficult to find patterns in sequences of terms (the typical way of representing a rewrite based proof). So I used this representation that factors out the things that do not change from one line of the proof to the next.
Feel free to email me if you would like to discuss any more details. I'm not really working on this project anymore but I still find it a fascinating area of study.
Also, for your friend who is thinking about working with ACL2, he should know that the acl2-help mailing list is quite friendly and helpful.
Now that more processing power than ever is available, I'm sure this will gradually change. But a lot of theorem proving technology is very old (dates to the 70s) so it may take some time.
The main technique I came up with looks at a particular finite case of a conjecture and generates a proof for that case using simple rewriting. You then look for patterns in that proof and use them to create a generalization. As a simple example, imagine your trying to prove a theorem about lists. First, I consider the case where a list is only 4 elements. Since this is a finite case, I can prove this easily with rewriting. Now I look at that proof and notice that rule X was applied 4 times. If I do the same thing when the list has 5 elements, that rule is applied 5 times. So in the general case, apply the rule n times.
One novel thing about that I came across in this work is something I called "Hybrid proof terms". I found that it is very difficult to find patterns in sequences of terms (the typical way of representing a rewrite based proof). So I used this representation that factors out the things that do not change from one line of the proof to the next.
Feel free to email me if you would like to discuss any more details. I'm not really working on this project anymore but I still find it a fascinating area of study.
Also, for your friend who is thinking about working with ACL2, he should know that the acl2-help mailing list is quite friendly and helpful.
The problem of working out what a program does given its input and output is a very general one. Maybe there could be a competition for programs that do this? (Like the Loebner Prize, but more sensible since the Loebner Prize doesn't really have anything to do with progress in AI). Or maybe such a competition already exists and I don't know about it.
Perhaps a generalisation of this could be used as an intelligence test for AI programs. (for criteria for such a test, see http://www.overcomingbias.com/2008/10/economic-defini.html )
Perhaps a generalisation of this could be used as an intelligence test for AI programs. (for criteria for such a test, see http://www.overcomingbias.com/2008/10/economic-defini.html )
Well, the difficulty with this is that program induction is in fact too general to be very interesting - to create a competition you would need to publish some test problems, or describe a special distribution of "natural programs" that you especially cared about...
> program induction is in fact too general to be very interesting
Intelligence is general and is capable of coping with novel problems. AI therefore invovles building machines which have that level of generality. To say this isn't interesting is to say AI isn't interesting.
If you published exactly the problems that were going to be in the test, programs would be written that would solve those problems but would be very poor at doing anything else.
Anyway here are some input-output pairs that I think would be suitable for a learning program:
(i) append 'x' to the end of the string:
r => rx 123 => 123x
Similarly other insertions, deletions, copies of characters or groups of characters.
(ii) learning Roman or Arabic numerals or other number-coding schemes:
/ => i // => ii /// => iii ///////// => ix
3 => xxx 7 => xxxxxxx 9 => xxxxxxxxx 11 => xxxxxxxxxxx
Ideally, once the program has learnt the above two functions it should have an understanding of the underlying concepts and therefore find it easier to learn functions such as:
iii => 3 xii => 12 xvi => 16
Intelligence is general and is capable of coping with novel problems. AI therefore invovles building machines which have that level of generality. To say this isn't interesting is to say AI isn't interesting.
If you published exactly the problems that were going to be in the test, programs would be written that would solve those problems but would be very poor at doing anything else.
Anyway here are some input-output pairs that I think would be suitable for a learning program:
(i) append 'x' to the end of the string:
r => rx 123 => 123x
Similarly other insertions, deletions, copies of characters or groups of characters.
(ii) learning Roman or Arabic numerals or other number-coding schemes:
/ => i // => ii /// => iii ///////// => ix
3 => xxx 7 => xxxxxxx 9 => xxxxxxxxx 11 => xxxxxxxxxxx
Ideally, once the program has learnt the above two functions it should have an understanding of the underlying concepts and therefore find it easier to learn functions such as:
iii => 3 xii => 12 xvi => 16
> Intelligence is general and is capable of coping with
> novel problems. AI therefore invovles building machines
> which have that level of generality.
>
There is a bias when you think of "programs" to think of programs that a human would actually write or consider useful. But in fact, this is only a tiny (and nontrivial to specify) fraction of the space of "possible programs" - see for example _Foundations of Genetic Programming_, by Langdon and Poli, for some next explorations of general program space. Most possible programs are completely useless and uninteresting to humans (same with proofs, grammars, etc. etc.).
To do AI you have to realize that in the sentences: "Humans have general intelligence and can solve problems in many domains" and "Breadth-first search is a problem-general technique that will always find a solution if one exists" the word "general" does not mean the same thing at all! (cf. the huge literature on inductive bias in human cognition).
For a nice list of program induction problems solvable by search (with a system called ADATE), see http://www-ia.hiof.no/~rolando/Examples/index.html .
To do AI you have to realize that in the sentences: "Humans have general intelligence and can solve problems in many domains" and "Breadth-first search is a problem-general technique that will always find a solution if one exists" the word "general" does not mean the same thing at all! (cf. the huge literature on inductive bias in human cognition).
For a nice list of program induction problems solvable by search (with a system called ADATE), see http://www-ia.hiof.no/~rolando/Examples/index.html .
You're right that most possible programs are useless and uninteresting. So I agree with you that if a learning program was given problems to solve that are generated by generating random programs, that wouldn't be interesting.
I am not suggesting doing that. What I am suggesting is that the problems-to-solve be generated by humans.
Incidently what I am suggesting isn't quite inductive programming but something slightly more general, in that the job of the problem-solver isn't to generate a program that solves the input/output pairs, but to guess what the next output will be depending on its input. (The problem-solver may or may not do this by internally creating a program that solves the problem).
Anyway I've done a quick write-up of what I propose: http://www.includipedia.com/wiki/User:Cabalamat/Function_pre...
I am not suggesting doing that. What I am suggesting is that the problems-to-solve be generated by humans.
Incidently what I am suggesting isn't quite inductive programming but something slightly more general, in that the job of the problem-solver isn't to generate a program that solves the input/output pairs, but to guess what the next output will be depending on its input. (The problem-solver may or may not do this by internally creating a program that solves the problem).
Anyway I've done a quick write-up of what I propose: http://www.includipedia.com/wiki/User:Cabalamat/Function_pre...
Oops the formatting got fucked up. What I meant was:
r => rx
123 => 123x
and: / => i
// => ii
/// => iii
///////// => ix
3 => xxx
7 => xxxxxxx
9 => xxxxxxxxx
11 => xxxxxxxxxxx
iii => 3
xii => 12
xvi => 16So, its genetic programming.. right?
Well, sort of. Genetic programming with probabilistic modeling and sampling instead of crossover/mutation (i.e. it an estimation-of-distribution algorithm), where programs are represented in reduced (normal) form and which variables to use in the probabilistic models is determined adaptively and changes as the search progresses... ;->
Genetic programming, with mutations guided by learned patterns from a corpus of data? (or that's what I imagine it to be)
This is NOT "Google's Plop" - It is hosted by Google Code, along with thousands of other open source projects. It was part of Google's Summer of Code, as were dozens of other open source projects. Neither of these things make it "Google's."
But it is! I really am lucky enough to get to do machine learning research at Google and code in Common Lisp!
See http://research.google.com/. Another way you can tell that this is an official Google project is the 'Google' label on the right-hand side of http://code.google.com/p/plop/, which is only added to code developed at Google that has been open-sourced.
Cheers!
See http://research.google.com/. Another way you can tell that this is an official Google project is the 'Google' label on the right-hand side of http://code.google.com/p/plop/, which is only added to code developed at Google that has been open-sourced.
Cheers!
Maybe one day if you're bored, you could tell the rest of us how you were able to swing a job at Google Research working with Lisp?
I don't know about these guys, but I've always been under the impression that if you're at Google, you're using one of their "Big 4" languages.... Heck, even Norvig is using Python! (I know, he was using it before he went there... but still).
I don't know about these guys, but I've always been under the impression that if you're at Google, you're using one of their "Big 4" languages.... Heck, even Norvig is using Python! (I know, he was using it before he went there... but still).
I can't speak for the whole process, but a requirement is a PhD in an area Google cares about.
The research divisions of large companies are generally different than the production side. Researchers generally have the freedom to choose how to implement something.
The research divisions of large companies are generally different than the production side. Researchers generally have the freedom to choose how to implement something.
I figure Google is too smart to restrict its hiring to knowing a certain set of languages, especially for its research division. Languages can be quickly learned, sheer badassery cannot.
a) Not everyone in Google Research has a PhD, though of course there is a bit of a correlation (also, plenty of "research" takes place in general engineering)
b) You do generally have to be very familiar with one of the Big 4 to get hired (C++ in my case)
c) Plop is kind of a weird edge case insofar as it is very long-term research, and really cries out to be implemented in a language where you have the same features at compile-time and run-time, and can conveniently represent and manipulate code as data (i.e. a Lisp). For doing plop in any other language, your first task would be to implement these features, which is rather a lot of work (believe me, I've tried ;->). For most anything else one of the Big 4 would be used, for the reasons Steve Yegge outlines...
Also, before anyone gets too excited, Google generally doesn't go beyond Java, C++ and Python. But we do have some special purpose languages internally, as well.
Also, I don't have a PhD :-)
Also, I don't have a PhD :-)
If they're hiring lisp programmers ... I AM willing to relocate! Seriously.
I think in one of Steve Yegge's epic narratives of life at Google, he said that only the "Big 4" languages can be deployed on Google's servers.
Does this mean, if you ever wanted your research to go "live" in a Google product, you would first have to rewrite in C++, Java, Python, or Javascript?
Does this mean, if you ever wanted your research to go "live" in a Google product, you would first have to rewrite in C++, Java, Python, or Javascript?
> Another way you can tell that this is an official Google project is the 'Google' label
Neat, that's nice to know.
Neat, that's nice to know.
Wouldn't it be pretty odd to see a Lisp framework implemented in some other way?
Plop was the name of another humor comic magazine along the lines of Mad and Cracked. It was on newsstands in the very early 80s.
I don't think that makes it a Google product/project. It just means Google paid a student to work on an open source project.
That student appears to have written some of that code in Lisp. Why is that interesting?