Software Engineering lessons I learned playing The Legend of Zelda(front2backdev.com)
front2backdev.com
Software Engineering lessons I learned playing The Legend of Zelda
http://www.front2backdev.com/2012/01/08/software-engineering-lessons-i-learned-playing-the-legend-of-zelda/
2 comments
These "Programming is like $game" where game is almost always Legend of Zelda is getting tiring.
Might as well have a "Software Manager training from The Belmont Family: Crack that Whip"... (Belmont is from the Castlevania Series games).
Really, there isn't that much of a takeaway from this article. All of Dave's points are pretty much common sense in terms of programming and 'getting things done'. The only new content is a new critique about TLOZ.
Might as well have a "Software Manager training from The Belmont Family: Crack that Whip"... (Belmont is from the Castlevania Series games).
Really, there isn't that much of a takeaway from this article. All of Dave's points are pretty much common sense in terms of programming and 'getting things done'. The only new content is a new critique about TLOZ.
Back...your work...UP.
I spent weeks playing Zelda. Mapping things out on graph paper. Trying over and over and over. Finally got 80% through the very last dungeon...and the battery gave out. No idea why. Lost everything.
I put the NES down and never played it again.