Gameduino: an Arduino game adapter(kickstarter.com)
kickstarter.com
Gameduino: an Arduino game adapter
http://www.kickstarter.com/projects/2084212109/gameduino-an-arduino-game-adapter
6 comments
Many more details here: http://excamera.com/sphinx/gameduino/
The Uzebox AVCore (http://www.sparkfun.com/products/9024) is arguably a more impressive technical achievement: sound and color video generated in software from an overclocked AVR, no FPGA magic, and less than $20 in parts.
Linux Akesson's Craft demo (http://www.linusakesson.net/scene/craft/index.php) also generates VGA graphics and sound, using only an AVR.
Linux Akesson's Craft demo (http://www.linusakesson.net/scene/craft/index.php) also generates VGA graphics and sound, using only an AVR.
I bow to Akesson's superior kung fu.
Wow, this is really nicely done. This system is a love letter to the best game consoles of the 80's.
It looks like it would be great for building small-scale interactive museum exhibits. You want something durable, easy to program, hard to mess with and self-contained that can output video simply and is able to connect to highly custom inputs.
I'm a little concerned it might be hard to replace, though, considering the Gameduino is a custom chip.
Museum exhibits often have very long lives. The legendary Charles and Ray Eames exhibit for IBM, Mathematica, is now 50 years old but still on display at the Boston Museum of Science. Okay, not really relevant, but I totally love that exhibit:
http://www.designboom.com/eng/funclub/mathematica.html
It looks like it would be great for building small-scale interactive museum exhibits. You want something durable, easy to program, hard to mess with and self-contained that can output video simply and is able to connect to highly custom inputs.
I'm a little concerned it might be hard to replace, though, considering the Gameduino is a custom chip.
Museum exhibits often have very long lives. The legendary Charles and Ray Eames exhibit for IBM, Mathematica, is now 50 years old but still on display at the Boston Museum of Science. Okay, not really relevant, but I totally love that exhibit:
http://www.designboom.com/eng/funclub/mathematica.html
There using an fpga for the video chip with public verilog sources - so you could adapt it to different fpga devices if you had to.
Very cool, although not sure if it's unique ... Maybe by being an Arduino add-on, but there have been other DIY 8-bit consoles (here's one: http://www.coolcomponents.co.uk/catalog/product_info.php?pro...).
This was impressively polished, it really shows that the author has been around a bit. :) I found the lack of any more concrete specifications a bit annoying, but maybe I just failed at locating information about e.g. what chip powers the board.
This was impressively polished, it really shows that the author has been around a bit. :) I found the lack of any more concrete specifications a bit annoying, but maybe I just failed at locating information about e.g. what chip powers the board.
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This does't really seem to take advantage of arduino's niche. Why not just write games for the PC?
Programming "to the metal" is a VERY different experience and one that can be satisfying much in the same way that baking your own bread (flour, water, yeast..) can be.
Now the Gameduino abstracts a lot so maybe it's bad comparison; one is not doing opcode/cycle counting to time refresh rates of NTSC signals!
However, if you WANT to do something like that... http://nootropicdesign.com/hackvision/
Now the Gameduino abstracts a lot so maybe it's bad comparison; one is not doing opcode/cycle counting to time refresh rates of NTSC signals!
However, if you WANT to do something like that... http://nootropicdesign.com/hackvision/
Gameduino does have an on board coprocessor for that kind of in-the-video-loop work. Sample "beam chaser" that does a split-screen scroll:
http://excamera.com/sphinx/gameduino/samples/splitscreen/ind...
http://excamera.com/sphinx/gameduino/samples/splitscreen/ind...
One of the draws of arduino for me is that it by its very nature invites frankenstein type arrangements of hardware.
Just because this thing is old school tech, doesn't mean the peripherals people connect to it will be. Accelerometers are very popular in the arduino world. It wont be long before somebody manages to get their pets to interact with it somehow as well, that seems a strong meme in arduinoland.
Yes you can interface all these things to a PC as well, but there are many layers of abstraction imposed on you. And you don't get to fashion your own casing out of things you find lying around.
The entertainment value possible in consumer hardware that is produced with no profit motive whatsoever is pretty epic.
Just because this thing is old school tech, doesn't mean the peripherals people connect to it will be. Accelerometers are very popular in the arduino world. It wont be long before somebody manages to get their pets to interact with it somehow as well, that seems a strong meme in arduinoland.
Yes you can interface all these things to a PC as well, but there are many layers of abstraction imposed on you. And you don't get to fashion your own casing out of things you find lying around.
The entertainment value possible in consumer hardware that is produced with no profit motive whatsoever is pretty epic.
I imagine the potential of the arduino analog inputs means you could create some pretty novel interfaces for the games (i.e. beyond joystick and buttons)