Flick = 1/705600000 Second(github.com)
github.com
Flick = 1/705600000 Second
https://github.com/OculusVR/Flicks
2 comments
An article about that explains some of the details for a layman was posted yesterday https://news.ycombinator.com/item?id=21633500
I can't believe that humanity is getting stuck basically forever with those 1000/1001-division frame rates. Instead of purging this complexity, everyone seems to be adopting it.