Show HN: What a single developer can build in Unity these days(freak-racing.com)
freak-racing.com
Show HN: What a single developer can build in Unity these days
http://freak-racing.com/
4 comments
Interesting. Any examples of what a married developer can build in Unity these days?
A single married developer, not much. But a team of married developers maybe a lot.
I always think these comments are jokes. Are people serious?
I was thinking about skipping the Global Game Jam this year, and of all people, my girlfriend is the one who keeps saying that I should take the weekend off and do it anyway.
Admittedly we aren't married yet but I hope that will not change the part where she supports my hobbies!
I was thinking about skipping the Global Game Jam this year, and of all people, my girlfriend is the one who keeps saying that I should take the weekend off and do it anyway.
Admittedly we aren't married yet but I hope that will not change the part where she supports my hobbies!
I'd wager significantly less, if they aim to stay married.
Is this "What a single developer can do over two years of 80-hr/week work", or is it "What a single developer can do in their spare time over a few weeks"?
I'd also be interested in knowing how much prior experience the developer has with Unity.
Well, getting help from the Unity asset store can go a long way.
Very nice! Any pointers on how you converted it from Unity application to app?
There's an export option in Unity by default to turn your game into a packaged application. Tons of indie games harness this to create platform-specific binaries. There's even an export option for HTML 5/WebGL if you're into that.