Ask YC: How do you build a community in a single player puzzle/game site?
4 comments
Well, one of the most interesting things about puzzlers is that a significant (but perhaps still small) proportion of them like making puzzles as well as solving them.
If this were a problem I was working on, I'd try to support that behavior. Make it easy for people to transition from solvers to makers of puzzles. Then feed and nurture the community of fans by allowing solvers to rate and discuss and find similar puzzles.
If this were a problem I was working on, I'd try to support that behavior. Make it easy for people to transition from solvers to makers of puzzles. Then feed and nurture the community of fans by allowing solvers to rate and discuss and find similar puzzles.
How do you get around the problem of "diluting" the main puzzle? If fewer people play with the main puzzle, that could result in a loss of traffic overall.
It's similar to the problem of subreddits diluting the main reddit.
It's similar to the problem of subreddits diluting the main reddit.
I think it will significantly increase return rates, if the game is good. See: kongregate.com
If so, how would you do it?