Why Google Cardboard Not Occulus Will Drive VR(wareable.com)
wareable.com
Why Google Cardboard Not Occulus Will Drive VR
http://www.wareable.com/vr/wareable-why-google-cardboard-not-oculus-rift-will-drive-the-future-of-vr-976
http://www.wareable.com/vr/wareable-why-google-cardboard-not-oculus-rift-will-drive-the-future-of-vr-976
Granted I am using it with my old Nexus 4 which doesn't have the greatest resolution, but the experience still is way off. There is a certain level of tracking that is very noticeably missing when going from a GearVR to the Cardboard, and I can only imagine a similar gap between the high-end dedicated desktop-driven headsets about to hit the market and the GearVR.
The gap is the difference between "crap, it's out of alignment again--maybe if I just keep my head slightly tilted..." and "whoah, I just jumped when I turned around and saw a shark swimming at me."
I agree that in the future low-end headsets will likely be dominant, but the motion tracking needs to get a lot better with them to even be worth going through the hassle. The app experience also needs to dramatically improve in terms of quality and input options.