Thanks for creating it! As for me it was certainly the "people don't have confidence in their success rate". Also was always a bit afraid of recruiter spam.
Here's the link of this month's edition, if anyone wants to give it a go (I finally did!)
I'm an iOS developer with close to ten years experience building apps, some of which have multiple million downloads and are used daily by hundreds of thousands of people. I've worked for large corporations such as BMW and Daimler (Mercedes Benz) as well as digital agencies and early startups. Recently, I was head of product for a sales enablement startup and worked on user interface, architecture and mobile strategy.
I also love designing things and spend a lot of time thinking about UX. Some ideas I posted up:
I’ve been working on mobile apps since the dark days of j2me: When SMS were still expensive, a friend and myself developed and sold a mobile app, that would allow people to squash up to 400 characters into a single SMS, instead of the usual 160 characters.
I'm looking for a company that welcomes remote work and has a mission I can relate to (latter is really important to me, the best ideas come in the shower). Companies that I admire from the outside include Stripe, Plangrid and YNAB. If you're also a fan, I think I'd fit right in.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Location: 🇩🇪Offenburg, Germany
Remote: Preferred
Willing to relocate: Unlikely (my wife also has a career and we both love the Black Forrest )
Thanks! I think I screwed up the source_files regex in the Podfile. Have pushed a new pull request to the Cocoapods repo, hopefully will be fixed soon.
Update: There's a transitioning period currently ongoing at Cocoapods (migration to Cocoapods Trunk). For now please use the updated podspec in the github repo directly:
It's still early work in progress and I've only tested with a few apps so far. Also test coverage could certainly be better. If you find any issues, feel free to ping me up (@vpdn).
The cards are already showing stale information, including Apple's own apps: http://d.pr/v/NuY5. As for background updates, there are some ways around through iOS7 background modes, but the situation could certainly be improved. I agree there should be an Apple provided "AppSwitcher Kit" framework.
The integrated iPhone camera app even tells you about the objects within the picture.
"I simply gawped when one blind woman pulled out an iPhone then snapped a perfect shot, guided by the built-in Camera app [..] One face. Small face. Face near right edge. Autofocussed."
To put another data point out there: I recently released a little kids puzzle game[1]. I payed a friend to help out with the coding, contracted out illustrations and purchased the sounds from stock sound services. I've put in around 10k$ to develop the app and it's generating around 2$/day. It will take me roughly 13-14years to break even :)
However I also see the app as a advertising for my consultation business and plan to use it to cross promote my next kids app[2], so it's hard to figure out the real cost/benefit structure.
"Having a budget to spend tens of thousands EACH DAY on generating downloads" implies that you are probably generating more than that from your apps.
Do you have tips on each of the mentioned points? Details would be very interesting. Also how do you evaluate app ideas for example to come to apps like "Ghost for G+", the "Menu Tab" series and "Ask A Girl"?
Selling the car and cashing in 401K is generating cash flow. The hardware they bought would be around 8k-10k$ expenses (4k-5k$ per person). I don't consider this as a lot. Or is your point that they should have put that money into marketing instead?
The unique identifier was really just the technically simplest way to do it. I might eventually deduplicate the data and aggregate profiles with identical settings into a "canonical profile" if I can find the time.
Here's the link of this month's edition, if anyone wants to give it a go (I finally did!)
https://news.ycombinator.com/item?id=20325923