Here's one example of a situation where I could very easily see someone regretting not spending more time at work.
As a professional creative, I'm betting there are a fair number of authors, film directors, screenwriters and so on who died regretting they didn't finish their latest work, or didn't spend more time on the thing they really wanted to make. That's work.
It's intent and emotion that I'm really interested in - which to the best of my knowledge, computer generation still isn't good at. (This is for VR games, so high quality voice acting is a priority)
Hence, if I could find a program which could reliably turn one actor's voice into another, I could use their acting ability, but with more characters and less requirement for them to "put on" voices. That's powerful because really good actors are thin on the ground, and also because trying to hold a different voice or accent can limit the quality of the main performance.
I know we can create vaguely convincing synthesised voices, but I've not run across a program which can take my recorded voice, and convert it to a celebrity, or even shift apparent pitch or gender convincingly.
I suspect I'm one of the few readers here (@cstross being another) for whom this is genuinely important professional information. And it's fantastic.
Sadly no mention of license there, though - kinda vital if one is intending to use some of the imagery in remix works - although given the texts are thoroughly out of copyright I'd assume that's not too big an issue.
It's also extremely good for RPGs and MMOs, neither of which are unpopular genres.
We haven't seen a lot of either yet, because both require considerable investment, but the first VR MMO, Orbus, is going very well, and Skyrim VR on PSVR is one of the first VR apps to really sell headsets.
(My own VR RPG also did very well, and convinced me it's a great use of the medium.)
This approximately describes my approach to game development, too. It works exceptionally well there as gamedev is all about crafting a fantasy and an experience.
It's held at mid-80s positive reviews after that, and numerous people have said it's the scariest thing they've ever experienced in VR. A good start to what I hope will be a long career making VR games.
This is good advice, but one question: why is the default assumption here that I'm the only person I ever record?
I'm pretty good at not um-ing too frequently (20 years of public speaking will do that), but I can't exactly require all my guests for podcasts or interviews, for example, first rigorously train themselves for months!
I've said this a few times but happy to say it again: I will very cheerfully pay for a good podcast -> transcript service.
I speed-read. I don't speed-listen. And my lifestyle has zero podcast-compatible travel time. So there's a whole world of great content in a very user-unfriendly format for me currently.
That will change now that it's at the top of HN, but I agree - it's currently very obscure to search engines.
My guess is that it's a new site? Only a few articles, and Open Site Explorer reports a Domain Authority of 18, which is approximately equal to zero :)
However, if the author keeps writing these articles at this level of quality, chances are in a year it'll dominate relevant SERPs.
Citation needed.
Here's one example of a situation where I could very easily see someone regretting not spending more time at work.
As a professional creative, I'm betting there are a fair number of authors, film directors, screenwriters and so on who died regretting they didn't finish their latest work, or didn't spend more time on the thing they really wanted to make. That's work.