We recently open sourced Inkling [1] (which is a spiritual successor to Crosscut) and the iPad Wrapper [2] app we used to prototype Crosscut, Inkling, and other projects. We're also going to share some more similarly-interesting non-essay output from our research in the near future.
I've felt since I was young that I'd like to choose when and how I will die. I'm perfectly comfortable with the thought. I'm in my 30s and have a lovely life and family. I'm in no rush to end things. But when I'm old and the scales tip, I'd like to be the one to decide that it's time. I might not ever get there, but I want the option.
They have a link to a source for that claim... and the source says 300 to 400 milliseconds. So whoever wrote and edited the OP article just messed this up.
Yes that's the point. Tried it on a lark, and it created weird feelings so I leaned into it. This is my personal website, and I've been trying to make it more deeply personal lately.
> Metroidvania game where you lose abilities as you progress
This is brilliant. It solves the inherent tension of metroidvanias wanting both ever-increasing power and ever-increasing challenge. Rather than unlocking new areas, each time you lose abilities, it changes your relationship to existing areas. But the knowledge you gain — room layouts, enemy placement, hazards, short cuts, etc — becomes way more helpful when you can't just fly (perhaps literally) across the map.
Nice! Have you explored showing live values flowing through the nodes? This seems like a good use of animation.
I'll also take a moment to plug my Visual Programming Codex[1], which collects VPLs as though they're butterflies. I'm adding Flyde to the backlog of projects to document, but I'd also suggest looking around there for ideas. There are a ton of valuable new things you can do once you start visualizing programming, especially if you're visualizing the execution behaviour. I'd love to see you push this further.
I use it in "Top 20" mode. It helps me keep up with the bigger stories just by checking in once a day. Loads super fast, has worked great for many years now.
Sorry for the slow reply — I was ill. I appreciate your thoughts, and they largely capture how I feel about the medium too, though I'd argue that television is definitely the bigger thought-polluting opiate of the masses.
It's funny that you say "transmitting vibes" almost as though that's a bad thing. At least, I think the vibes are necessary, but not sufficient. I also, personally, think that "entertainment" gets short shrift, though nailing down why would take us on a tour through the sort of define art and the point of a game is to be fun, right? morass of culture literacy / criticism, and HN is definitely not the venue for that.
In any event, thank you for the blog post. It made for some spirited opening banter on our latest bonus episode. And hopefully you'll make it out to the next meetup. I don't live anywhere near London sadly, but I've seen the videos and some of the demos people show are delightful. I need scissors, 61.
I'm curious to read more of your thoughts on podcasting as a medium. I bet my goals & tastes in creating podcasts differ wildly from your goals & tastes in listening to them. And if I can be so bold: why give our show the time of day, but not something more tightly produced (which, perhaps, stands a better chance of offering high signal-to-noise)?
In any event, Jimmy and I appreciated your post. We're thrilled whenever someone digs in to a paper we've covered and finds it meaningful.
As someone considering migrating from Heroku to Render, the suggestion that you'd suspend an account — paid or not — without notice is concerning. You said you'd fix your systems, but didn't specify how.
• Will you pause the resource utilization, but still allow log-in?
> Apple’s Vision Pro isn’t an iPhone moment, or at least, not exactly. At $3,500, it’s very expensive in the context of today’s consumer electrics market, where the iPhone launched for $600 (without subsidy, and then rapidly switched for $200 at retail with an operator subsidy)
This doesn't sit right with me. The iPhone launched at $600 into a market where most consumers were paying between $0 and $35 for a dumbphone. So while the absolute prices are different, the orders-of-magnitude difference between "what the typical consumer pays for a product in this category" and "what Apple is charging for their radical entry" is about the same.
(No, I'm not trying to say that Vision Pro is the iPhone moment for VR/AR — I agree that it's probably not. I just don't agree with this particular argument.)
1: https://kizu.dev/svg-linked-parameters-workaround/ 2: https://www.seaofclouds.com