> There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.
Kind of - but when the country across the water is hundreds of km away, turning slightly to the left or right could mean you're facing a completely different country. But I'd also love to know which part of a country you're facing.
Related, but does anyone know of an app or site that can tell you what you're facing when you're standing on a beach? As in, what country or part of the country - so if you were standing on a Croatian beach somewhere and pointed it east, you could find out what part of Italy you're looking at.
I've always thought it would be cool to stand on a coast of Malta and tell if I'm facing Libya, Israel, or Greece.
Hey, thanks for that Mastodon link. I think I remember at least one of those guys. I think that building over the road is nothing of note - just some generic commercial real estate.
I probably served you coffee at the time, then, brilliant. It was definitely the place I fell in love with the internet - I ended up leaving school early because it.
Hah, amazing! That brings back memories. The PC where the guy with the red t-shirt is sitting is where one regular used to come in and send out his erotic fanfic. He'd bring in a floppy disk that he'd set up at home and always seemed to have problems getting it to read - so we'd have to go over and help him out all the time.
I worked at Cyberia's second location in Kingston in 1995, before getting hired by Easynet to do tech support on the top floor of the building where Cyberia London was located. It was an interesting time! This article captured the energy pretty well - but there was a whole lot going on at Easynet as well at the time, too.
FWIW, I think the claim was always that Cyberia was The UK's first internet cafe. At least, that's what I've always said.
He was such an amazing guy. We got to interview him on our tiny podcast[1] after we reached out and he so happily joined us for half an hour. His book, Manna (which is $0.99 to download from Amazon[2] or free on his website[3]) is still one of the most fascinating and interesting visions of the future that I've come across (although I don't totally agree it's the only reasonable option).
Well, thanks for posting but that page is way out of date! I don't think I've updated it for... 15 years now? The data itself is kept fresh though: https://pgl.yoyo.org/as/serverlist.php
I love this part: "It represents additional work, additional risk, and additional unnecessary complexity", because it could be "refactored" into "additional work, risk, and complexity". I assume it hasn't been, because (in the author's opinion) it communicates the intended meaning better - which might be the case with code, too. "Well-designed" is subjective.
It all comes down to trust in the end, but over time I've come to trust Mullvad more and more. One particular example that sticks out to me is that they ended subscription based billing, specifically because it required them to hold customer information that they didn't want to have.
"Effects of caffeine administration on sedation and respiratory parameters in patients recovering from anesthesia"
> Caffeine has been shown to enhance the speed of recovery from general anesthesia in murine models, though data in human patients is lacking. This is a retrospective review of intravenous caffeine administration (median dose 150 [125, 250] mg) to 151 heavily sedated patients in the post-anesthesia recovery area, to determine the association between caffeine administration and changes in sedation score, respiratory rate, and oxyhemoglobin saturation.
> I only really noticed this properly when my DNS sinkholing server (Adguard home) started blocking t.co links and I was getting an error when say, clicking a linked news article
https://x.com/SandyofCthulhu/status/2069592209645785294
> How Quake ruined id Software.
> There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination.
> ... [thread continues] ...