The "standard" strategy is to play GTO (game theory optimal). There are solvers out there (like GTO Wizard) that show you the "optimal" play for every situation, which is used as a baseline, and then players deviate to exploit specific player tendencies.
GTO trees are far too complex to fully memorize, so nobody can play perfect GTO. But you can do a lot of solver work to get reasonably close.
Four times a day, I get an email notification that someone requested a password reset for my Microsoft account, which gives me a six-digit number to recover my account. So every day, an attacker has four shots in 1,000,000 of stealing my account by just guessing the number. They've been doing this for years.
If the attacker's doing this to thousands of accounts - which I'm sure they are - they're going to be stealing accounts for free just by guessing.
I wrote up a security report and submitted it and they said that I hadn't sufficiently mathematically demonstrated that this is a security vulnerability. So your only option is to get spammed and hope your account doesn't get stolen, I guess.
Last time we were in Japan, we were walking around in Hakone and thinking the same thing. Then we stumbled upon a (literal) video game treasure chest. Inside there was a journal, stamps, and stickers to contribute your stories to.
Making less money isn't really the risky part about founding a startup. The risky part is missing out on years of other life experiences, stressing (or losing) your closest personal relationships, failing and feeling personally responsible for disappointing everyone you convinced to believe in you, and developing an anxiety disorder (or worse) from chronic long-term stress.
Author's suggestion that they could have taken a "similar level of risk" as an early employee by taking secondaries as a founder is way off, IME.
It's unfortunate that subjective well-being was left out of this, because that's the one that looks like it might be getting worse. Arguably, it's also the most important.
You can definitely tell while you're playing it. It's probably the best-looking game I've ever seen and it has a pretty unbelievable amount of content.
FF7 Remake and Rebirth are both incredible, but Rebirth's sales are significantly lower. I'm hoping this doesn't make them reduce investment for the third installment.
Regardless of the answer here, the fact that there's still a debate about what basic functionality requires a cookie banner is really a testament to how bad this legislation is. How long has this been around, 20 years? And there's still widespread debate and lack of understanding as to what specific functionality requires a cookie banner?
> You don’t need a banner for the data that is necessary for the service to work at minimum level.
We were advised by our lawyers (a top SV tech law firm) that we should include a cookie banner in the EU even if we're only using cookies for functions like login. After eventually switching legal counsel (for unrelated reasons), we were told the same thing by our new counsel.
Either EU law covers cookie banners that use cookies for routine functionality, or it's so (deliberately) vague that even top tech law firms would rather everyone add a cookie banner than risk running afoul of the law. Either case validates PG's argument here.
I think this applies not only to startup founders but also to early-stage engineering teams. We distilled this into our company's engineering values:
Real work is work that improves our product or makes our users happy. This includes writing code, helping others write code, and helping hire people that write code.
#fakework is work that seems like work, but is mostly just vanity. Examples of #fakework include thought leadership, migrating things to shinier new technologies, and going to conferences. #fakework can be fun (and fun is worthwhile, too), but it doesn't count towards anything here.
Really interesting, thanks for writing this up. I'd love to see this applied to actually playing the game, provided that you could fit a (long) game state in the context window.
1999, created a Magic: the Gathering fansite on Geocities. Pretty sure I made a solid $13 or so with display ads, and would one day go on to make many dozens of dollars with my next Age of Empires II strategy fan site.
> Great achievements have become team sports. You need multiple experts in disparate skillsets to achieve a huge business or great discovery.
The best way to get great people to work with you is to build things that people care about. That's something you can do alone, and it's never been more accessible than it is today.
The major poker sites claim that they have really good (and very top secret) bot detection. I'm skeptical.