Depends on the personal situation. An extension with 2 million users can generate a very meaningful revenue. My extension has only 300k users, but offers that I received over years [0] would have been significant in some lower-income country.
For over 10 years that I maintain a reasonably popular cross-browser extension, I've been collecting various monetization offers. They simply don't stop coming: https://github.com/extesy/hoverzoom/discussions/670
Synthetic data. Like AlphaZero playing randomized games against itself, a future coding LLM would come up with new projects, or feature requests for existing projects, or common maintenance tasks for itself to execute. Its value function might include ease of maintainability, and it could run e2e project simulations to make sure it actually works.
Not necessarily. Roblox does not directly receive money from users - nobody sends them a paper check or bank wire from Russia. Technically they get money from payment providers, who are supposedly compliant with all sanctions. I'm pretty sure that any provider that can support Roblox scale is big enough to worry about risks of being non-compliant.
That depends on what you mean by "operating". This very website, Hacker News, is not blocked in Russia - does that mean Y Combinator is "operating" there?
> We pass through the pricing of the underlying providers; there is no markup on inference pricing (however we do charge a fee when purchasing credits).
Bugs will escalate from syntax errors to business logic errors ("one customer was charged twice"). There won't be anything to copy/paste, no AI will be able to fix these errors and no human will touch this codebase with a long pole.
Absolutely. Imagine you are saving a text file to NAS with a super-secret password to your Bitcoin wallet, for example "password". While it was in memory before it reached disk, one bit was flipped and the file contents became "pastword" which OS happily saved on your RAID. And now you've lost your Bitcoins forever.
I always loved playing adventures from Level 9 Computing [1], particularly The Worm in Paradise. At that time, no solutions were available, so there was a lot of trial and error involved. I played on Spectrum, and I remember being amazed at their graphics engine that managed to present a full-screen (well, technically a half-screen) illustration for every location in the game. There definitely wasn't enough memory for that, so they probably have used some generative algorithm.