I interviewed the team behind this. Full disclosure, I run the site. Happy to answer questions about the methodology, and the numbers here are theirs and labeled self-reported in the piece.
"Code is a liability" is the part that usually gets hand-waved, and there's a number on it now. Veracode's 2025 GenAI report ran 80 tasks across 100+ models: when a task could be solved securely or insecurely, the models picked the insecure path 45% of the time, at roughly 2.7x the vulnerability density of human-written code (Java was worst, at a 72% failure rate).
So the mediocre-dev case may be worse than "10x more mediocre code." It's more code that also skews insecure by default, and that cost shows up downstream in review and incidents, not at the PR. Throughput goes up, and so does the liability per line.
My ps3 disc reader os broken and the only games i can play are digital games. At anyppint they can shut down the servers and the game that i boight wont be available anymore