Yes and especially with new developments, like "$Framework now has Signals!", my thought is "I don't really care since in some years, it won't matter anyways". I don't see how I can build this lower level knowledge by almost never actually using it. I don't even want to think about job-interviews after a year+ of vibing and then being asked how RxJS works.
I'm preparing mentally for my day-job to stop being fun (it still beats most other occupations I guess), and keep my side/hobby-projects strictly AI-free, to keep my sanity and prevent athropy.
I just hope we'll get out of this weird limbo at some time, where AI is too good to ignore, but too unreliable to be left alone. I don't want to deal with two pressures at work.
A nice detail I never noticed in typography is how the $-sign loses the vertical line on heavier weights. It's visible on the first example-line, the font gets bolder on hover.
They are primarily known for high-quality free game-dev-assets (2d, 3d, sprites, sounds) and Asset-Creation-Tools like AssetForge. I would guess that most (hobby-)game-devs have used their content for tutorials, prototypes and the like.
As hobbyist, if I would plan a serious project (with the goal of shipping, and a concrete idea), I'd use PhaserJS or ThreeJS, depending on 2D/3D. Mainly because JS/TS is my the language I am most productive in. And the result can be packaged to any target thanks to Electron and similar solutions. "Curious Expedition" and "Vampire Survivors" are two more popular games made with web-tech. (Although Vampire later moved to Unity)
For Desktop/Mobile I'd use Godot or MonoGame with C#.
For silly stuff or really short games and/or prototypes, Pico-8 is hard to beat.
And when the low-level itch starts, Raylib with C.
Haha, I used it for the exact same thing in C#. And for visualising Advent-of-Code output under NodeJS. Just as quick, pretty much just an npm-install away.
Great community, too!
You can drag&drop lots of older (ActionScript 1 & 2) Flash-Binaries into https://ruffle.rs/demo/
Lots of them "just work". Also lots of SWF-Archives on archive.org to download and try.
I have a hobby-project where I collect stickered Laptop-Lids [1], and since I get most photos from twitter or by mail, they are often not centered and straight, but somehow skewed. I made a small MacOS-App [2] with Swift that allows me to click on the laptops corners, and export a cropped image (using CIPerspectiveCorrection). Photoshop has this exact feature under "perspective crop", but I wanted to do some Mac-Dev and save some time by not having to boot PS.
It's a mix of hand drawn animations and 3D. Not sure about those exact ones, though. He did lots of work and teaching in generative art (Processing, OpenFrameworks), exhibition/interaction-design, and related fields in art+tech.
This would be a fun game. Take some heavier stickered entries from DevLids.com, Photoshop some of those misbrands-stickers, and let people guess the "fake" ones.
In case somebody is wondering: The game was made with Scirra's "Construct 2", which is a great 2D game-maker. You can immediately try it (the current version 3) in the browser on https://www.construct.net/en/make-games/free-trial
I'm a hobbyist, and usually use Construct, Phaser or vanilla JS.
I have put the source-file on https://github.com/niorad/Ninio, you'll need Construct 2 or 3 to open it, though (paid version I think).
Tom, please allow me to say thanks for your work! As front-end-dev, I'm stunned by having C3 in the browser. I would highly enjoy reading about its software-architecture and approaches one day, especially since it's not based on any of the big front-end-frameworks.
I made a game for our wedding-website. The player has to control her and me simultaneously. It's pretty short, though. I did everything myself, graphics, music, gameplay.
A funny anecdote: Some years ago, a person asked me if it would be ok to modify the game for the wedding for his friend. They wanted to play it at their wedding as a joke. At first I didn't know what to say, but then he told me he already downloaded it and modified all the animation-spritesheets by hand, to match the look of the couple. He must have spent hours on this. I thought that was so cute that I gladly allowed him to do whatever he wanted with this. I even offered him to re-export the animations, but he already was done by then.
I'm preparing mentally for my day-job to stop being fun (it still beats most other occupations I guess), and keep my side/hobby-projects strictly AI-free, to keep my sanity and prevent athropy.
I just hope we'll get out of this weird limbo at some time, where AI is too good to ignore, but too unreliable to be left alone. I don't want to deal with two pressures at work.