Ask HN: MMO game servers - how are they written?
2 comments
https://github.com/NetEase/pomelo/wiki/Architecture-overview...
There is this open source game server; the architecture overview page shows you the typical MMO architecture...
There's also a demo called LordOfPomelo; a fully functioning MMO written in Node.js:
https://github.com/NetEase/pomelo/wiki/Introduction-to--Lord...
There is this open source game server; the architecture overview page shows you the typical MMO architecture...
There's also a demo called LordOfPomelo; a fully functioning MMO written in Node.js:
https://github.com/NetEase/pomelo/wiki/Introduction-to--Lord...
Start out by working what you need to have communicated between 1 player and the server.
Then think what you need to communicate between two different players in the game.
Then think what you need to communicate between two different players in the game.
There is no commercial motivation behind this question, I am just genuinely interested.