The Pokemonetization of Game Content
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Designing games with the mute button in mind
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Why we don't need to ditch the term 'gamer'
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Lamenting the loss of "hard mode"
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What Dark Souls can teach us about (un)approachable game design
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Great Artists Steal
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Casting a watchful eye upon in-game currencies
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Where the hell is gaming headed?
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The growing role of the player in game development
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Mobile games' slow journey into the hearts of the hardcore
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The dirty truth about App Store rankings
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How long is "long enough" for a free game?
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59% of apps don’t make enough to recoup development costs
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The iPhone is the new arcade
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No Man is an iLand
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This is how graphics in games matter
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Can a Video Game Make You Pee?
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The incredible Chex Quest saga
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Why it's kind of a compliment to be reported to the FTC
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Is a rocket scientist smart enough to make it in mobile games?
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